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Red goods are contraband like pepper and weapons, green goods are legal goods like bread and cheese. Then each non-Sheriff player loads up their bags with good. At the start of a round each player may discard openly some of their cards to take the same amount back from either of two discard piles or the draw pile. Every player gets six goods cards, some coins and a felt pouch. Practically, this means you are the one who gets to put pressure on the traders of Nottingham, reading their body language for signs of deceit. Each round players take turns to 'be' the nefarious Sheriff. This is a game of deceit and trust, or mistrust, make no bones about it. And Sheriff of Nottingham by letting you all lie and deceive each other, but also give you a turn at really power. Happy Salmon by making you shout your head off and prance around like fools. Different games achieve this is different ways, Ponzi Scheme ramps up the tension with player interaction and the stress of trying to make your money last. Only joking, I play for the experience, the journey, the banter and the fun (and to WIN). One of the main reasons I play games is to win, to get one up on the suckers sat at my table. Player Count: 3-5 Time: 60 Minutes Age: 13+ Illicit goods can generate a high gold payout for the risk-taker. Finally, all the goods are counted up and the players with the most items of each good claim the most gold. The game continues with the Sheriff of Nottingham role moving around the players two times each. However, if a brazen lie is discovered the trader is penalised and the cards confiscated. If the Sheriff did decide to open the bag and the trader was telling the truth, he must pay the player gold as recompense.
#SHERIFF OF NOTTINGHAM BOARD GAME BACKSIDE FREE#
Players are free to bribe the sheriff to not open the bag or even open someone else’s! If the Sheriff lets the bag pass, it is returned to the owner and the contents are revealed and laid out on the player board. These are handed to the Sheriff who may then interrogate the owner of the bag to ascertain if they are telling the truth.
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The players cannot announce illicit goods, so have to declare them as something else such as, “4 cheeses”. After collating a hand of goods from a partially visible draw deck, the traders must then select a group of cards and place them secretly into a sealed bag stating what they contain. Each round, one player becomes the titular Sheriff of Nottingham whilst the other players continue as their characters. The main selection of items consists of food, however there are also weapons and items of extreme value to be smuggled by the shrewd trader. These can be legit or illegal…Players can win by telling the truth through the whole game, dabble in a few sneaky lies or downright lead people in the completely wrong direction! Players take the roles of city traders looking to bring goods of various types into the market to sell. Players win by holding the most gold at the end of the game, claimed by collecting the largest sets of different items.
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Sheriff of Nottingham is a light-hearted humorous game of truths, lies and all the negotiation of the grey area in between.
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